H - Toogle Settings Window

J - Toogle Bloom On / Off

K - Toogle Bleach On / Off

L - Toogle FPS On / Off


U - Toogle FXAA On / Off

I - Toogle LOF On / Off

O - Toogle Motion Blur On / Off

P - Toogle Vignette On / Off



or W - Forward

or S - Break

or A - Left

or D - Right

C - Toogle Camera

H - Toogle Settings Window



About us

I'm György Pesti, a Budapest based programmmer, currently working as the lead programmer of a company named This application is my graduate thesis at Eötvös Loránd University Faculty of Informatics. The aim in creating this game was to see what the WebGL and WebSocket technologies are capable of, and find out whether these tools could provide real-life solutions.

This is more of an experiment than anything else. Think of it as an experimental demo game.

I realized that with these technologies it is absolutely possible to create in-browser plugin-free online 3d multiplayer games. With other browser vendors joining the trend of providing support for webgl and websocket, development will get easier, and the game experience will get better. Websocket communication is not yet fluent though. I'm not sure if it's the websocket server or the browser implementation, but it doesn't work a 100% as it should, and I had to deal with issues like lost websocket packets, and handle errors like it on the client side. At this moment I don't have the time or the resources to take this project any further.